![]() ![]() If you want good examples of F1-games in simcade or sim-categories, pretty much anything you saw as a Sony-exclusive and Crammond's Grand Prix series was more advanced and realistic than this amateurish construct that makes the sport look bad in the eyes of a person who knows even the tiniest bit about the workings of racing. F1 2017’s classic cars are weaved through the career mode in a series of invitational events, which vary between overtaking challenges, checkpoint challenges, and handicap and multiclass. The classic cars will be incorporated into the games career mode for the first time, with players offered the chance to compete in invitational races. Plus the physics are terrible, most evidently in case of car-to-car contact. The line-up of classic cars for the F1 2017 game has been completed, with three more McLarens becoming the final additions to the list of 12. The track is evel less dynamic as it's the same amount of wetness in all parts, of course depending on the overall conditions - actually, it's technically not at all dynamic, even if Codemasters have falsely advertized (illegal, by the way) it as such since 2010. The weather system is also one of the worst I've seen in an F1-game: there are four different stable percentages (let's assuming it's 0%, 33%, 67% and 100%, condition wise it's "dry," "light rain," "heavy rain," and "HR w/ standing water") that are always the same if the weather doesn't transition to anything else. And this often breaks the whole contract system apart unless you somehow manage to be lucky enough to upgrade your car to beat better teams - which would normally happen around season 3 at the earliest. On the flipside in regards to fast racing, when driving slow behind the safety car for example, the drivers ahead of you may slow down so much that you end up becoming a ghost (a terrible feature that you can't disable) while they don't and at least one driver behind you gets a legal overtake as a result.Īnd when it comes to AI ramming you, after the AI pushes you into the barriers and ends your race, the other teams' interest in you diminishes by a ridiculous amount as if you're the one to actually blame for even trying to be on the track. The AI is the same we've seen since ToCa Race Driver as the drivers don't race for their own success, but to prevent the player from being successful by any means necessary - usually this means running at the player not unlike a freight train, or in case of the player not being near enough for that, driving in an inhumanely perfect fashion 100% of the time. First of all, I'm going to say I'm a single player first and foremost.
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